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- // leaving out the length 4 in [4] uses slice instead of an array
- // which is generally better for performance
- package main
- import "fmt"
- func main() {
- // var a = [4]float32 {1.0,2.0,3.0,4.0}
- var a = []float32{1.0, 2.0, 3.0, 4.0}
- fmt.Printf("The sum of the array is: %f\n", Sum(a))
- var b = []int{1, 2, 3, 4, 5}
- sum, average := SumAndAverage(b)
- fmt.Printf("The sum of the array is: %d, and the average is: %f", sum, average)
- }
- /*
- func Sum(a [4]float32) (sum float32) {
- for _, item := range a {
- sum += item
- }
- return
- }
- */
- func Sum(a []float32) (sum float32) {
- for _, item := range a {
- sum += item
- }
- return
- }
- func SumAndAverage(a []int) (int, float32) {
- sum := 0
- for _, item := range a {
- sum += item
- }
- return sum, float32(sum / len(a))
- }
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