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- // float64 is necessary as input to math.Sqrt()
- package main
- import (
- "fmt"
- "math"
- )
- type Point struct {
- X, Y float64
- }
- func (p *Point) Scale(s float64) {
- p.X *= s
- p.Y *= s
- }
- func (p *Point) Abs() float64 {
- return math.Sqrt(float64(p.X*p.X + p.Y*p.Y))
- }
- type Point3 struct {
- X, Y, Z float64
- }
- func (p *Point3) Abs() float64 {
- return math.Sqrt(float64(p.X*p.X + p.Y*p.Y + p.Z*p.Z))
- }
- type Polar struct {
- R, T float64
- }
- func (p Polar) Abs() float64 { return p.R }
- func main() {
- p1 := new(Point)
- p1.X = 3
- p1.Y = 4
- fmt.Printf("The length of the vector p1 is: %f\n", p1.Abs())
- p2 := &Point{4, 5}
- fmt.Printf("The length of the vector p2 is: %f\n", p2.Abs())
- p1.Scale(5)
- fmt.Printf("The length of the vector p1 after scaling is: %f\n", p1.Abs())
- fmt.Printf("Point p1 after scaling has the following coordinates: X %f - Y %f", p1.X, p1.Y)
- }
- /* Output:
- The length of the vector p1 is: 5.000000
- The length of the vector p2 is: 6.403124
- The length of the vector p1 after scaling is: 25.000000
- Point p1 after scaling has the following coordinates: X 15.000000 - Y 20.000000
- */
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